The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. The effects of this trait will eventually get better and better as you play through the game. Which negative traits do you guys usually pick? It helps peel away some of them from larger groups. Slow reader: 3/5. Press question mark to learn the rest of the keyboard shortcuts. Most persist. It's great, I don't know why you think it's bad. It does make the early game a lot easier, though. Also prevents you from using the radio for weather/helicopter event warnings. You can really live without this one, 6 points is costly too. Panic cancels out boredom, turning claustrophobia into a big-brain strat. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. This is honestly a very great perk worth considering, especially for only 4 points. Avoid this like the plague. Both fitness and strength are very hard to level up. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Strength is difficult to level up, dont take this. I play with darker nights so Cat Eyes is one that I always take. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. 4 points, too. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Detrimental. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. Good with adrenaline junkie, but panic can really screw you over in combat. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . 142. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). Dont take this. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. May get you killed from sneaky back attack zombies. Being even drowsy drastically reduces your melee damage output. Don't really need it if you have a profession that gives maintenance though. Free points. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. Even for multiplayer. You will amass a whopping 8 points to use on some other positive traits as well. Fitness is hard to level. Negative Trait 1: High Thirst Points Redeemed: 6 Description: Needs more water to survive Starting the list off with one of my favorite negative perks it is time to talk about high thirst. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. NEVER take this. Can be overcome when you build up your stealth skills. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. Find the official Discord here: Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. +1. Underweight knocks you down to 8 and is pita to grind. Tldr get outdoorsman if you get prone to illness and thin skinned. The +2 boosts will be insanely useful from the early to late game. Or just don't go outside in the wet and cold? Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. The XP boost to nimble is great, as it levels extremely slowly on its own. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. Just avoid getting fractures and you will barely notice you have the trait. The most expensive traits in the game, but often essential to survival. It makes getting bitten extremely easy. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Brave Similar to angler, if you want to use long blunt take this perk, otherwise, don't. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake. Reduces risk of getting a cold by 90%! This in turn will help your character not to get panicked as quickly. Description - Increases reading speed and takes less time for books. No one can fight . ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} January 15, 2022 by Jeff Project Zomboid is a zombie survival RPG with very deep mechanics. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} So even if it was hard to level it would still be bad. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. Some people don't care though hence why in the middle at 3/5. This will get you killed. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Foraging is useful. I'd rate it much higher, especially for newer players as it will help prevent deaths. So over time your panic generation decreases so it kinda goes away, also you can stand outside and click on something to sleep on and it'll work, you can also speed up time and your panic will go down, then right click sleep. All rights reserved. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Pacifist, despite what it says, only makes you get 30% less experience with weapons. Cooking is so useless taking this for -6 will hurt your character. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Someone feel free to correct me if I'm wrong. Way more than exercise. Overweight, I always pick overweight. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. Just fast forward time. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} lose = to misplace or get rid of something ("How did you lose the keys?"). Keep that in mind. Just confirming what you stated about keen hearing. Keep up the good work. And do they have any negatives that stick forever? After about a week in-game you wont be struggling from this anymore. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. For only 2 points, this trait is a steal. Negative traits give you points back, which you'll need if your occupation puts you in the negative. For experienced players this can actually be a positive-ish trait once you get past the early game. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Ideally paired with fire officer so you can pick underweight and still keep athletic. More experienced players may find the points spent better elsewhere instead. Conspicuous: 3/5. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. Though all of them are useful in their own ways, the following traits are the best to pick up. Can be annoying having to eat so often, though. Maybe useful when multiplayer releases, but until then this perk is basically useless. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. Also makes vehicles louder. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. You gain a form of 'Brave' after surviving long enough. In particular it allows you to get away with medium-to-low strength. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. No brainer. Worth considering if you know what youre doing. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Water is easy to obtain. High Thirst Points: +6 Effect: 200 percent increased thirst. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. To achieve this, you will need to balance out positive traits with negative ones. Sleepyhead 1/5. Here is some of the best negative traits in Project Zomboid. Though its hard to justify taking for 8 points. 2 Skills boosted, but there are probably more useful perks you can take. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up. Smokes have always been pretty easy to find in Project Zomboid. Cannot take Wakeful, and also has the opposite effect of Wakeful. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Again you probably don't know how detection works in the game. I wanna make a full late game character. Long-term, these traits can be great for getting some of the good traits. Waste of points. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. I guess it is really playstyle dependent. I never play without it. Press question mark to learn the rest of the keyboard shortcuts. Because of this, it's an easy +2 point that can go towards a decent positive trait. Its that easy. It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. Many months ago I did a list on my top 10 best traits in Project Zomboid. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. The XP boosts will be massively helpful too. May be worth it if its something you personally struggle with, or if it fits your playstyle. Don't stand in the cold and rain and you will be fine. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. About 2 weeks? .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. I dont like smoker cause I hate micromanaging smokes, but if you dont mind it its pretty good too. Out of shape, unfit - by training fitness. Luckily this is manageable as long as you have a steady supply of cigarettes. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. I don't understand why people like it. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. All trademarks are property of their respective owners in the US and other countries. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . It's a complete joke as-is. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. Can't add to the post as i am newbut thank you:-). What are traits in Project Zomboid? Must have for people wanting to use axes as their main weapon. For more information, please see our Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? I love claustrophobic. Save my name, email, and website in this browser for the next time I comment. Athletic is non negotiable. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. Might as well take some extra points if you have to eat a lot anyway. They need to give it more features and make it much stronger. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. I disagree with the Sunday Driver for one huge reason. I'd put Speed Demon at 2. Stops you from reading skill books, massively reducing your skill XP gains. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. But let me convince you why pacifist is a good choice. Yes. I mostly agree with you, with differences probably coming from differences in play style. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). Will have its effects lessened over a few months, though. High Thirst is great for a few extra points. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. Prone to illness + outdoorsman somewhat cancel out for +2 points. Reduces container capacity by 30%, including vehicles. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . Don't have to mash the accelerator all the time. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Gardener: 1/5. Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. Overweight/Underweight can be remedied with the appropriate food intake, i think you can get desensitised after killing a shit-ton of zombies - not 100% sure tho. This one will really depend on the type of character you want to play and which version of the game you are playing. Stay aware of your surroundings and it wont be a problem. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. The critical chance of attacks is capped between 10% and 90%. Feeble, weak - by training strength. Finding rare weapons is a chore with this. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. Otherwise, 5 free points. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} First aid is not. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. I like it, but more importantly a lot of other people consider it very useful as well. Lastly, the bonus that thick skin provides is so negligible that its not worth the points. How did you find the list? ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Only reason it's not 4 is because it's not required. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Cookie Notice The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Also IRL Nervous Wreck. Not bad per se, just not worth the points. Short Sighted only affects foraging radius and makes no difference to actual perception sight. Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. Avoid. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. With Sunday Driver, your vehicle will not perform when you need it. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. Consider stout and fit if you don't have the points. I think speed demon also increases your gas consumption so thats yet another reason not to take it. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. Kinda boring to sit through, though. It doesn't make it trash, but it does make it weaker than many people thought. Maintenance and carpentry are essential skills. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. Comments are on moderation and will be approved in a timely manner. Most persist. Just carry 2 filled bottles around with you and you wont notice this trait. Panic while performing first aid isnt really an issue. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update.